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SHOOTERS

FPS & TPS

Ambientation Introduction

it is possible to analyse FPS & TPS through various dimensions, 
(Mobility - Gameplay Style - Interactions - Arsenal) I decided to add the dimension of ambientation.  
The Ambientation plays an important role, both in FPS and TPS.

Ambientation - FPS

In FPSs, the character will have the eyes of the player and therefore it will be as if the player is inside the world and for this reason the game must have a properly made ambientation that will increase the experience and also help the gameplay.

CRYSIS

Crysis 3

Crysis 3

  • Mimesis.

  • Melee attack.

  • Violation of enemy turrets.

  • Double jump.

  • Night vision.

  • Reduce to 2 equipped weapons.

Crysis 3 - Tutorial​

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Crysis 3

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Ambientation - TPS

In TPS, the ambience will have a greater value, since the player will not see from the character's eyes, but it is as if there is another invisible character and therefore he will have a wider view, which will make it easier to immerse himself in the surrounding world.

Ghost Recon Breakpoint​

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Ghost Recon Breakpoint

  • Mimesis with the environment

  • Melee attack.

  • Vehicles to pilot

  • Night Vision.

  • Thermal visor.

  • Reduction to 3 equipped weapons.​

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Ghost Recon Breakpoint

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Well-designed ambientation

To create a good game atmosphere, it is not enough just to make it realistic, but it must reflect what the story of the game wants to tell, through interactivity with the world and its atmosphere.

The gameplay will help the ambientation and the story to work. 

Ambientation 

Ghost Recon Breakpoint

  • Ambiance consistent with the story, alternating between areas of vegetation and urban areas.

  • Realistic sounds, such as wind rustling through grass.

  • Interaction with the environment such as mimesis in the grass

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Ambientation 

Crysis 3

  • The atmosphere highlights the events of the game, such as the alien invasion.

  • Some cities are submerged by nature due to the events mentioned above.

  • Through the arrow or the electric weapon you can do area damage.

Crysis 3

What helps a scenario to work

  • Well-done graphics.


  • Consistency with the world and the story. If the story is set in a forest, then the player expects to encounter wild animals.

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  • Interaction with the world, such as felling trees or spreading a fire.

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  • Insert anything that is consistent with the world.

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  • Create your own physics or give the game a good dose of realism.

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  • Realism can certainly help the game setting but it is a double-edged sword, inserting too much realism can get in the way of gameplay and frustrate the player.

Conclusions

The atmosphere must act as a container for the other points. 

A video game with excellent gameplay, mobility, interactions and arsenal, all embedded in a well-designed setting.

Because the eye also wants its part.

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Ghost Recon Wildlands

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Presentation

Presentation attached

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