MELEE WEAPONS & ARMORS
STATS
In this project, I worked on balancing a table with different weapons/armors with their own statistics.
I hope you enjoy this reading as much as I enjoyed making the clone!
STATISTICS AND COST CRITERION
1 Damage = 3 Gold
SPEED ( Probability to attack twice )
1 (25%) = 2 Gold
2 (50) = 5 Gold
3 (75%) = 10 Gold
4 (100%) = 15 Gold
ROBUSTNESS (Number of uses of the weapon)
1 = 2 Gold
2 = 5 Gold
3 = 10 Gold
4 = 15 Gold
​
EFFECT = 50 Gold
EFFECTS:
Stun: Enemy can’t attack the next round
Bleeding: Enemy loses 1 HP for the next 3 round.
Corruption: The enemy attacks its allies for this round.
Special Effect
Grow Heal: When the character deal damage with this weapon increases his life equal to the damage dealt.
Speed: When the character deal damage increases his speed of 1 for the entire fight.
ROBUSTNESS: if the character kill the enemy with this weapon, restore 1 of Robustness.
MELEE WEAPONS TABLE

SPECIAL WEAPONS



ARMORS
STATS
STATISTICS AND COST CRITERION
Armor: 1 Armor = -1% damage taken (20 Armor = -20%)
Magic Resistance: 1 MR = -1% magic damage (20 MR = -20%)
1 ARMOR/MAGIC RESISTANCE = 5 Gold
​
EFFECT = 50 GOLD
​
WEIGHT = The greater the weight, the greater the reduced speed.
1 (10%) = - 5 Gold
2 (20%) = - 5 Gold
3 (30%) = - 10 Gold
4 (40%) = - 15 Gold
​
DEBUFF = - 30 Gold
Armors
