top of page

MELEE WEAPONS & ARMORS 

STATS

In this project, I worked on balancing a table with different weapons/armors with their own statistics.
I hope you enjoy this reading as much as I enjoyed making the clone!

STATISTICS AND COST CRITERION

1 Damage = 3 Gold


SPEED ( Probability to attack twice ) 

1 (25%) = 2 Gold 

2 (50) = 5 Gold

3 (75%) = 10 Gold

4 (100%) = 15 Gold

ROBUSTNESS (Number of uses of the weapon)

1 = 2 Gold 

2 = 5 Gold

3 = 10 Gold

4 = 15 Gold

​

EFFECT = 50 Gold

EFFECTS:

  • Stun: Enemy can’t attack the next round


  • Bleeding: Enemy loses 1 HP for the next 3 round.  


  • Corruption: The enemy attacks its allies for this round.

Special Effect

  • Grow Heal: When the character deal damage with this weapon increases his life equal to the damage dealt.


  • Speed: When the character deal damage increases his speed of 1 for the entire fight.


  • ROBUSTNESS: if the character kill the enemy with this weapon, restore 1 of Robustness. 

MELEE WEAPONS TABLE

immagine_2022-04-18_155318052.png

SPECIAL WEAPONS

immagine_2022-04-18_155650453.png
asws.PNG
immagine_2022-04-18_160045343.png

ARMORS

STATS

STATISTICS AND COST CRITERION

  • Armor: 1 Armor = -1% damage taken (20 Armor = -20%)

  • Magic Resistance: 1 MR = -1% magic damage (20 MR = -20%)


  • 1 ARMOR/MAGIC RESISTANCE = 5 Gold

​

  • EFFECT = 50 GOLD

​

  • WEIGHT = The greater the weight, the greater the reduced speed.

1 (10%) = - 5 Gold

2 (20%) = - 5 Gold

3 (30%) = - 10 Gold

4 (40%) = - 15 Gold

​

  • DEBUFF = - 30 Gold

Armors

immagine_2022-04-18_170720730.png

prensentation

Presentations attached

  • Instagram
  • LinkedIn

©2022 Game Design and Narrative. Creato con Wix.com

bottom of page