Implementation of RPG elements in Game
What would happen if we added RPG elements to a game without them. This project focuses on just that.
I hope you enjoy this reading as much as I enjoyed making the clone!
Dawn of War: Dark Crusade
Dark Crusade is an expansion/Stand Alone from the Warhammer 40,000: Dawn of war series.
The game in question is a real-time strategy game, with a turn-based attack system, in which at the beginning of the campaign, you must choose a race and start conquering the settlements of enemy races and eliminating them.


What to add?
Part 1
The features I would add in the system are:
Progression of the individual soldier classes, with the increase of stats and the choice of equipment, based on the class type, As each team has its Default stats and weapons and the player can only change the number of units.

What to add?
Part 2
2) Customisation of the commander in that going forward in the campaign, it will be possible to add default equipment until the set is complete, without the possibility of customising it at will.
By inserting these particularities, the game would be much more creative and wide range of choices.
Customising the commander.

What to add?
Part 3
3) Deepening of the stories of the individual races and the connection between them. There is only a small clip during the choice and a small clip afterwards explaining who they are and what is the reason for their presence on the 'game world'.

Conclusions
By incorporating character progression and customisation, the player will be more creative in their choices and each game will be different from the previous one.
While adding more information about the history of the races, will help the player to take the side of 'good' or 'evil'.
By introducing these changes, the player will be more ideally enticed in their choice of race and this would enhance the gaming experience.
